The overall objective of the Erasmus+ -funded Novigado project is to support schools and related stakeholders in the transition from a conventional and teacher-centred classroom into teaching practices that promote active learning with the support of innovative learning environments and use of relevant ICT.

IMPACT EdTech will establish a start-up incubator-accelerator to help European digital education innovators to bring their digital learning solutions into the market, focusing on those solutions that can contribute to extend personalised and inclusive educational models that support the development of the skills that are relevant in today's world.

STE(A)M IT - An interdisciplinary STEM approach connected to all around us, will produce the first European integrated STE(A)M framework.

The Schools Tune Into Mars (STIM) project aims to improve effective and quality teaching of mathematics, science, engineering and technology (STEM) disciplines at secondary level and to increase young Europeans' knowledge, skills and interest in STEM education.

The European Film Factory is an ambitious project that aims to support film literacy by giving teachers and their students (11 to 18 years old) the unique opportunity to participate actively in film education.

The 4th Europeana Digital Service Infrastructure (DSI) showcases and provides online access to Europe's cultural and scientific heritage.

The Games in Schools 2019 (GIS2019) explores the opportunities and challenges offered by integrating games into teaching and learning.

Assess@Learning is a European policy experimentation which aims to support the systemic uptake of Digital Formative Assessment (DFA) practices in schools.

The project will organise six European workshops in 2019 and 2020 with the aim of promoting peer learning and the exchange of experiences in the field of Entrepreneurship Education (EE) and Women Entrepreneurship (WE). In addition to the workshops, the project aims to enhancing mutual learning and to explore possible collaborations in specific areas between countries and between stakeholders and contributing to designing new European and national strategies for the promotion of EE and WE.

Led by Leiden University, spaceEU implements an exciting Space Outreach and Education programme to capture the interest of young people in STEAM fields and encourage them to choose space-related careers.

Projects