The Games in Schools 2019 (GIS2019) explores the opportunities and challenges offered by integrating games into teaching and learning.

The project will organise six European workshops in 2019 and 2020 with the aim of promoting peer learning and the exchange of experiences in the field of Entrepreneurship Education (EE) and Women Entrepreneurship (WE). In addition to the workshops, the project aims to enhancing mutual learning and to explore possible collaborations in specific areas between countries and between stakeholders and contributing to designing new European and national strategies for the promotion of EE and WE.

The TIWI - Teaching ICT with Inquiry project aims to provide upper primary and secondary school teachers with tools and skills in order to enable them, with the use of the inquiry-based approach, to teach coding and STEM subjects.

The aim of the project is to foster shared school leadership and effective networking through capacity building (self-assessment, training and sharing of best practices) within three key areas: STEM education, Innovative use of ICT in teaching and Digital citizenship.

BLOOM (Boosting European citizens knowLedge and awareness of biOeconOMy research and innovation) aims to establish open and informed dialogues, co-created by European citizens, the civil society, bioeconomy innovation networks, local research centers, business and industry stakeholders and various levels of government including the European Commission.

With the STEM School Label, school representatives will be able to evaluate their school via an online self-assessment tool according to the criteria defining a STEM School. This self-assessment tool will identify required areas of development and provide training and resources for applicant schools to improve their STEM activities at the school level.

TeachUP is a policy experimentation building on the ET2020 Working Group on Schools, which highlighted the need for quality teacher education on the new role and competences of teachers throughout their career.

All you need is code, also known as the European Coding Initiative, is a public-private partnership promoting coding and computational thinking at all levels of education.

The European Film Factory is an ambitious project that aims to support film literacy by giving teachers and their students (11 to 18 years old) the unique opportunity to participate actively in film education.

Led by Leiden University, spaceEU implements an exciting Space Outreach and Education programme to capture the interest of young people in STEAM fields and encourage them to choose space-related careers.

Projects