Scientix has identified a number of challenges in Science, Technology, Engineering and Mathematics (STEM) education and possible ways forward, published in a new Scientix Observatory report . Carried out with the support of Texas Instruments, this analysis is based on a consultation with Ministries of Education and industry and university representatives in fourteen European countries.

Serious games, that is games with an educational purpose, have become a popular tool for knowledge transfer, perceptual or cognitive change, but are they an effective instrument for behavioural change? eConfidence aimed to answer this question through research pilot actions in schools that tested the use of two serious games as a tool for positively impacting young people's behavioural changes.

Computational Thinking (CT) marks a new focus on learning programming as a new thinking skill that develops crucial 21st century skills such as logical thinking, problem-solving skills, creativity and collaborative and social skills. Programming is also increasingly recognised as one of the new skills needed for students to succeed in our digital society. European Schoolnet conducted a first study visit in Norway and Sweden aiming to learn from the two country examples about the purpose of teaching CT/programming, strategies to implement it and how to assess it. The new report 'Strategies to Include Computational Thinking in School Curricula' highlights the results of this visit.

The experts' seminar ‘'Evidence-based development of serious games for the educational sector'' took place in Brussels on 12 September, and it was jointly organised by European Schoolnet, the eConfidence and the Scientix projects.

Helmut Holter, the Education Minister of the German Land Thüringen, visited European Schoolnet last week, together with Bettina Biste, Director of the International German School in Brussels and Wolfgang Borde, Deputy Head of the Thuringian representation in Brussels.

Earlier this summer, the online safety support and accreditation service for schools eSafety Label launched a brand new portal. What novelties does this launch bring? Read on to find out!

Arts-based science education can contribute to address gender bias and stereotypes in educational and collaborative settings argues a new Scientix observatory paper on gender and innovation in Science, Technology, Engineering, Arts and Mathematics STE(A)M education.

The new European STEM Schools Report is the result of a literature review and a consultation process with four groups of key stakeholders in Science, Technology, Engineering and Mathematics (STEM) education. Those key stakeholders are schools, STEM teachers, Ministries of Education and STEM Industries.

Instructors Applaud Games for Attracting Students' Attention, Increasing Confidence, Exercising Imaginations and Improving Performance.

On Wednesday, 27 June 2018, Marco Tullner visited the premises of European Schoolnet in Brussels to learn more about our Future Classroom Lab, an inspirational learning environment challenging visitors to rethink the role of pedagogy, technology and design in the classroom.

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