Efforts to Increase Students’ Interest in Pursuing Mathematics, Science and Technology Studies and Careers


National Measures taken by 16 of European Schoolnet’s Member Countries. Within the framework of the Spice project of which it is coordinator, and at the request of its Steering Committee, European Schoolnet (EUN) undertook a comparative analysis of the main, recent Maths, Science and Technology (MST) initiatives, policy actions and reforms in 16 EUN member countries, based on voluntary information provided in answer to a questionnaire.

Poverty is not a game: Handbook for teachers


PING is an online game made for secondary schools, forming a starting point to discuss the subject ‘poverty’ and what it means to be poor. Ping is aimed at the students of the secondary and third degree.

eTwinning 2.0: Building the community for schools in Europe


2010 eTwinning book on people using ICT and, in particular, teachers using eTwinning as a tool.

eTwinning in the classroom


2009 eTwinning report on findings of a series of case notes directed at eTwinning schools across Europe in 2009.

Creativity in Schools in Europe: A survey of Teachers


This brochure presents the first results of an online survey of teachers about their opinions concerning creativity in schools, launched by the European Commission in the context of the European Year of Creativity and Innovation 2009.

Beyond school projects


2009 eTwinning report on how and why eTwinning has evolved in its role and resources it proposes.

Inspire: Motivating Students for Maths, Science & Technology using Learning Resources


This report examines measures that motivate students to subjects in Science, Maths and Technology. Published in 2009 as part of the Inspire project.

Women and ICT: Why are girls still not attracted to ICT studies and careers?


The objectives of this study are to examine teenage girls and boys’ attitudes to ICT and ICT careers in secondary schools in five countries in Europe; verify whether there are differences in perception and/or aptitude between the genders; understand what might be putting girls off further studies and careers in ICT by looking at the impact of role models on study and career choices and assessing to what extent negative stereotypes affect girls’ career choices in relation to ICT; and develop recommendations on the basis of the research.

How are digital games used in schools? Synthesis report


This synthesis report is a summary of the main results of a study entitled How are digital games used in schools?, published in May 2009.

How are digital games used in schools? Final report


This final report provides the complete results of the study "How are digital games used in schools?", published in May 2009. A synthesis report has also been published under the same title.