image This handbook is intended for teachers interested in using video games in their lessons. It provides the necessary information to understand their educational benefits and learn how to use them as educational and motivational resources.

After reading the handbook, you should be able to make informed decisions on the choice and use of video games in the classroom and obtain all the benefits digital games can offer. This handbook is a practical guide aimed at providing you with theoretical and practical information. It is not only an introduction to the educational use of video games, but also provides references to useful resources such as articles, websites, and books, where you can find additional information.

Type
report
Author
Dr. Patrick Felicia
Year
2020
ISBN
9789492913951
Related projects
GIS2
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