image PING is an online game made for secondary schools, forming a starting point to discuss the subject ‘poverty’ and what it means to be poor. Ping is aimed at the students of the secondary and third degree.

Poverty is a significant problem facing Western society today, with 16% of the European population living on or below the poverty line. It is a problem that needs to be addressed urgently, not least by raising the awareness of young people - the fighters against poverty of tomorrow. This teachers’ toolkit has been written within the framework of the PING (Poverty Is Not a Game) project, which is one of the initiatives taking place under the umbrella of the 2010 European Year for Combating Poverty and Social Exclusion. The PING project has developed a serious game, through which players experience what it means to be poor. A serious game is commonly understood as a game specifically made for teaching, training or raising awareness rather than purely for entertainment or leisure. The online game is targeted at young people aged 14-18 and can be used in or outside the classroom to aid reflection on the issue of poverty in Europe. This accompanying toolkit is aimed at teachers wishing to use the game and related lesson, out of class and for homework activities to help their pupils fully grasp the issue of poverty, whether from the perspective of a particular subject (such as social studies), or from a multidisciplinary perspective (such as a cross-curricular school project).

Type
report
Author
Caroline Kearney
Year
2010
Audience
educational authorities, teachers
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