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The Triseum Game-Based Learning Validation Study, conducted by Triseum™ and European Schoolnet, was an international case study project which followed the purpose of testing and evaluating game-based learning with two educational games in European schools.

The two games in the study were ARTé: Mecenas™, an art history game about the Italian Renaissance, and Variant: Limits™, a mathematical game about calculus, both published by Triseum, an educational game studio based in the US. This evaluation report details the main findings and recommendations resulting from the study.

Type
report
Author
Jennifer Tiede and Silke Grafe University of Würzburg
Year
2018
Audience
educational authorities, industry, policy makers, researchers, teachers
Topics
Innovation
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