Teach Europe (2022-2025) was designed to upskill teachers by providing innovative learning scenarios to implement an EU perspective across the curriculum.

SpicE Academy (2024-2025), co-funded by the European Union, aimed to enhance primary school teachers' ability to implement effective STEAM instruction to protect students with mild disabilities (special education) from educational and social exclusion.

The STE(A)M Learning Ecologies project, funded by the European Union (2023-2025) brought the spotlight on the powerful concept of the STE(A)M Learning Ecology, a science education spatial and temporal learning continuum for learners of all ages.

EmpowerED, funded by the European Union (2023-2025) leveraged existing but loosely coordinated EdTech ecosystem groups to establish a sustainable EdTech Community of Practice at European level. The project produced numerous outputs for the support of thriving EdTech systems.

More data alone will not improve education. The core of Agile EDU's mission (2023-2025) was to shift the focus from data collection to meaningful data culture. Here we compile all of the insights and outputs from the project.

Teach-UP (2017-2020) explored how to effectively scale up online teacher training across Europe. Its results offer valuable insights into personalised support, peer assessment and new teaching roles in the digital age.

The DIGI-LINGO (2022-2024) project aimed to support the European Union's goal of enabling multilingualism and ensuring that every person speaks at least two foreign languages. The project explored the capabilities of digital environments for language learning.

Led by European Schoolnet on behalf of Video Games Europe, Games in Schools (2022-2024) was a project designed to train teachers and educators across Europe on how to use video games as pedagogical support in the classroom. The main objective of the project was to promote and foster games-based learning in the education sector and in schools.

menABLE (2023-2025), which stands for "Empower manpower against gender-based violence online", was a two-year project co-funded by the European Commission. menABLE addressed the issue of gender-based violence through a job of prevention, targeting specifically boys and young men.

The eSafety Label (eSL) initiative was designed to ensure safe access to online technology as part of the teaching and learning experience in schools. The eSL was launched in 2012 and reached its conclusion in 2024.

Projects