The EmpowerED project produced numerous outputs for the support of thriving EdTech systems. These are all outlined in this article.

More data alone will not improve education. The core of Agile EDU's mission was to shift the focus from data collection to meaningful data culture. Here we compile all of the insights and outputs from the project.

Teach-UP explored how to effectively scale up online teacher training across Europe. Its results offer valuable insights into personalised support, peer assessment, and new teaching roles in the digital age.

The MENTEP project explored this question through Europe's largest teacher training study, involving over 7,000 teachers in 11 countries. Its findings offer valuable insights into how online self-assessment can support technology-enhanced teaching.

The L2C project promoted shared leadership in schools, empowering teachers, students and parents to take active roles in decision-making. By focusing on STEM, ICT and digital citizenship, it helped schools adopt innovative approaches to leadership and change management.

The ITELab (Initial Teacher Education) project looked at how student teachers are being prepared for modern classrooms, focusing especially on how they are learning to use digital tools and methods in their training.

The EU-funded eConfidence project explored whether games can influence students' behaviour and learning. By studying tailored game design and player experience, the project found that immersion and perceived competence are key to driving positive behavioural and psychological outcomes.

Discover how the DIS-CODE project (2024–2018), funded by Erasmus+, addressed early school leaving by equipping at-risk students with essential digital and coding skills.

The DIGI-LINGO project aimed to support the European Union's goal of enabling multilingualism and ensuring that every person speaks at least two foreign languages. The project explored the capabilities of digital environments for language learning.

Led by European Schoolnet on behalf of Video Games Europe, Games in Schools was a project designed to train teachers and educators across Europe on how to use video games as pedagogical support in the classroom. The main objective of the project was to promote and foster games-based learning in the education sector and in schools.

Projects