Teach-UP explored how to effectively scale up online teacher training across Europe. Its results offer valuable insights into personalised support, peer assessment, and new teaching roles in the digital age.
Project Resources
The MENTEP project explored this question through Europe's largest teacher training study, involving over 7,000 teachers in 11 countries. Its findings offer valuable insights into how online self-assessment can support technology-enhanced teaching.
The L2C project promoted shared leadership in schools, empowering teachers, students and parents to take active roles in decision-making. By focusing on STEM, ICT and digital citizenship, it helped schools adopt innovative approaches to leadership and change management.
The ITELab (Initial Teacher Education) project looked at how student teachers are being prepared for modern classrooms, focusing especially on how they are learning to use digital tools and methods in their training.
The EU-funded eConfidence project explored whether games can influence students' behaviour and learning. By studying tailored game design and player experience, the project found that immersion and perceived competence are key to driving positive behavioural and psychological outcomes.
Discover how the DIS-CODE project (2024–2018), funded by Erasmus+, addressed early school leaving by equipping at-risk students with essential digital and coding skills.
The DIGI-LINGO project aimed to support the European Union's goal of enabling multilingualism and ensuring that every person speaks at least two foreign languages. The project explored the capabilities of digital environments for language learning.
Led by European Schoolnet on behalf of Video Games Europe, Games in Schools was a project designed to train teachers and educators across Europe on how to use video games as pedagogical support in the classroom. The main objective of the project was to promote and foster games-based learning in the education sector and in schools.
menABLE, which stands for "Empower manpower against gender-based violence online", was a two-year project co-funded by the European Commission. menABLE addressed the issue of gender-based violence through a job of prevention, targeting specifically boys and young men. The menABLE project started in February 2023 and ended in January 2025.
The eSafety Label (eSL) initiative was designed to ensure safe access to online technology as part of the teaching and learning experience in schools. The eSL was launched in 2012 and reached its conclusion in 2024.

















