The potential of video games in education
Games in Schools started in October 2022 and ended in December 2024.
Final outcomes:
- • In 2023, a Games in schools MOOC for teachers provided insights about games-based learning, playful learning, gamification and practical examples of gaming tools and activities that can be used in teaching practice.
- • A revised version of the popular handbook Using video games in school – guidelines for successful learning outcomes was also published in 2023, to cater to new and emerging trends and needs in the area. It includes updated examples and useful resources for teachers, aligns and integrates part of the research results in an accessible and meaningful way for educators and incorporates content from the MOOC.
- • In addition, the Games in schools 2023-2024 research investigated how video games are used for teaching and learning across Europe. It aimed at identifying enablers, obstacles and opportunities of video games in education and consisted of a survey of 1,474 European teachers. The research also included outcomes from nine country focus groups involving experts from education, civil society and the video games industry, and case study analyses illustrating good practices across Europe. As such, the report provides up-to-date insights and evidence on the topic of game-based learning for researchers, policy makers, education professionals and practitioners with an interest to bring video games to the classroom.
- • The research report Video Games in European Schools: 2023-2024 was presented in April 2025 during the ‘How Video Games Can Support the Union of Skills' event in Brussels, organised together with UNICEF and the Global Video Games Coalition (GVGC). The event highlighted two major educational initiatives, both aiming to bridge the digital divide and strengthen future-ready skills among young learners across Europe and beyond.
The potential of video games in education
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