Social Media Literacy for Change (sml4change) is a one-year project co-ordinated by European Schoolnet which aims to support European school leaders and teachers, particularly those working with young people at risk of being socially marginalised, to foster social media literacy (SML) in both their school and local community, thus reaching out to citizens at large.
Digital CitizenshipDigital Citizenship Projects
SELMA (Social and Emotional Learning for Mutual Awareness) is a two-year project co-funded by the European Commission which aims to tackle the problem of online hate speech by promoting mutual awareness, tolerance, and respect.
Digital CitizenshipThe Student Talent Bank project aims to promote entrepreneurial education in secondary schools among teachers in order to prevent early school leaving, facilitate the transition from school to work and increase students' engagement.
Digital CitizenshipAll you need is code, also known as the European Coding Initiative, is a public-private partnership promoting coding and computational thinking at all levels of education.
Digital CitizenshipUnder the Connecting Europe Facility (CEF), European Schoolnet is developing and maintaining – on behalf of the European Commission a Better Internet for Kids (BIK) core service platform.
Digital CitizenshipThe CompuThink study was designed and funded by the Joint Research Centre – Institute for Prospective Technological Studies (JRC-IPTS) of the European Commission.
Digital CitizenshipThe DIS-CODE (Disconnected, discouraged, disenabled? Let's code!) project intended to deliver an innovative training system based on gamification and interactive tools.
Digital CitizenshipThe Digital Skills and Jobs Coalition brings together Member States, companies, social partners, non-profit organisations and education providers, who take action to tackle the lack of digital skills in Europe.
Digital CitizenshipSerious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change. Confidence in behaviour changes through serious games, referred by its acronym eConfidence, was a project that aimed to test and research whether and how the use of serious game can have an impact on positive behavioural changes.
Digital CitizenshipEntreComp is the Entrepreneurship competence framework. It is a reference framework developed by the European Commission to describe entrepreneurship as a competence. EntreComp Videos illustrates this framework through a video series on how to apply it in educational settings.
Digital Citizenship