MLCE – "Media Literacy Case for Educators: Sustainably Scaling Media Literacy in Europe Empowering teachers, educators and librarians across Europe to be innovative, future-fit advocates of Media Literacy", provides teachers, trainers and librarians across Europe with a one-of-a-kind comprehensive set of co-developed and creative tools, resources, methods and materials.

MenABLE is a two-year project co-funded by the European Union, which aims to challenge the online gender-based violence by doing a job of prevention targeting specifically boys and young men.

The Facts4All – Schools as community hubs against disinformation is a one year project co-funded by the European Commission's Media Literacy for All Programme, which aims to increase awareness and critical thinking in relation to online disinformation across generations – in particular young people and their (grand)parents.

KID_ACTIONS (Kick-off preventIng and responDing to children and AdolesCenT cyberbullyIng through innovative mOnitoring and educatioNal technologieS) aims to raise awareness of cyberbullying among young people and encourage reporting of incidents following an interactive, gamified and holistic approach that entails both the formal and non-formal learning environments.

Digital SkillUp is dedicated to making basic knowledge on emerging technologies available and accessible to all citizens and SMEs.

The Youth Skills (ySKILLS) project aims to better understand the role of digital skills in the life of children and the effect those skills have on their wellbeing, education and social life.

The School of Social Networks will provide a starting point for an ongoing conversation between children, parents and teachers, while raising awareness on the role being played by established online safety stakeholders at national level.

Children and young people go online virtually every day. International data on children and online media is extensive, heterogeneous and partly contradictory.

The Games in Schools 2023 (GIS2023) will examine the opportunities but also challenges offered by integrating games into our teaching and learning.

The project will organise six European workshops in 2019 and 2020 with the aim of promoting peer learning and the exchange of experiences in the field of Entrepreneurship Education (EE) and Women Entrepreneurship (WE). In addition to the workshops, the project aims to enhancing mutual learning and to explore possible collaborations in specific areas between countries and between stakeholders and contributing to designing new European and national strategies for the promotion of EE and WE.

Projects