The aim of the project is to foster shared school leadership and effective networking through capacity building (self-assessment, training and sharing of best practices) within three key areas: STEM education, Innovative use of ICT in teaching and Digital citizenship.

BLOOM (Boosting European citizens knowLedge and awareness of biOeconOMy research and innovation) aims to establish open and informed dialogues, co-created by European citizens, the civil society, bioeconomy innovation networks, local research centers, business and industry stakeholders and various levels of government including the European Commission.

With the STEM School Label, school representatives will be able to evaluate their school via an online self-assessment tool according to the criteria defining a STEM School. This self-assessment tool will identify required areas of development and provide training and resources for applicant schools to improve their STEM activities at the school level.

TeachUP is a policy experimentation building on the ET2020 Working Group on Schools, which highlighted the need for quality teacher education on the new role and competences of teachers throughout their career.

All you need is code, also known as the European Coding Initiative, is a public-private partnership promoting coding and computational thinking at all levels of education.

Led by Leiden University, spaceEU implements an exciting Space Outreach and Education programme to capture the interest of young people in STEAM fields and encourage them to choose space-related careers.

The European Film Factory is an ambitious project that aims to support film literacy by giving teachers and their students (11 to 18 years old) the unique opportunity to participate actively in film education.

Digital SkillUp is dedicated to making basic knowledge on emerging technologies available and accessible to all citizens and SMEs.

Life Terra is one of Europe's largest climate action initiatives. It seeks to bring people together to plant 500 million trees in 5 years, prepare future generations, drive greener policies across the board and generate investment and growth in green jobs.

The Games in Schools 2023 (GIS2023) will examine the opportunities but also challenges offered by integrating games into our teaching and learning.

Projects