The project will organise six European workshops in 2019 and 2020 with the aim of promoting peer learning and the exchange of experiences in the field of Entrepreneurship Education (EE) and Women Entrepreneurship (WE). In addition to the workshops, the project aims to enhancing mutual learning and to explore possible collaborations in specific areas between countries and between stakeholders and contributing to designing new European and national strategies for the promotion of EE and WE.

Led by Leiden University, spaceEU implements an exciting Space Outreach and Education programme to capture the interest of young people in STEAM fields and encourage them to choose space-related careers.

The TIWI - Teaching ICT with Inquiry project aims to provide upper primary and secondary school teachers with tools and skills in order to enable them, with the use of the inquiry-based approach, to teach coding and STEM subjects.

With Europe's shortage of STEM skilled labour force, there is a real need for innovative approaches to demystify science, increase the motivation of the pupils towards STEM subjects and offer teacher training into new ways of introducing science in the classroom.

Social Media Literacy for Change (sml4change) is a one-year project co-ordinated by European Schoolnet which aims to support European school leaders and teachers, particularly those working with young people at risk of being socially marginalised, to foster social media literacy (SML) in both their school and local community, thus reaching out to citizens at large.

EU Code Week is a grass-roots movement that celebrates creativity, problem-solving and collaboration through programming and other tech activities. The idea is to make programming more visible, to show young, adults and elderly how you bring ideas to life with code, to demystify these skills and bring motivated people together to learn. In 2018 EU Code Week takes place between 6 and 21 October.

European Schoolnet in collaboration with Triseum, a Texas based company, runs the Triseum Validation Pilot. The project aims to explore whether the use of these games increases student classroom engagement and motivation to learn and how two learning games of Triseum can be implemented by teachers and used by students in secondary schools in different countries in Europe.

SELMA (Social and Emotional Learning for Mutual Awareness) is a two-year project co-funded by the European Commission which aims to tackle the problem of online hate speech by promoting mutual awareness, tolerance, and respect.

The aim of the project is to foster shared school leadership and effective networking through capacity building (self-assessment, training and sharing of best practices) within three key areas: STEM education, Innovative use of ICT in teaching and Digital citizenship.

BLOOM (Boosting European citizens knowLedge and awareness of biOeconOMy research and innovation) aims to establish open and informed dialogues, co-created by European citizens, the civil society, bioeconomy innovation networks, local research centers, business and industry stakeholders and various levels of government including the European Commission.

Projects