What are the most effective forms of online professional development for teachers, and how can we successfully assess, recognise and certify them? How can we support and empower schools to introduce computational thinking and coding?– these were a few of the questions discussed among more than 300 participants at the 2018 EMINENT conference, that took place in Lisbon, at the Calouste Gulbenkian Foundation, between 13-14 December 2018.
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The data that is presented in a new Scientix Observatory report shows that teachers of Science, Technology, Engineering and Mathematics (STEM) need more support, training and tools for implementing innovative pedagogies at schools. This report is based on an analysis of 3,780 responses from STEM teachers at secondary schools in 38 European countries to a survey carried out by Scientix, with the support of European Schoolnet and Texas Instruments, earlier this year.
STEM EducationThe early school leaving phenomenon was examined in depth during the DIS-CODE project coming to an end in December. After two years of collaboration between teachers, students and organisations from Belgium, Cyprus, Czech Republic, Italy and Portugal, the policy recommendations are available for policy makers and other stakeholders. The project conducted research and workshops in order to define which innovative teaching methods would benefit students that face the risk of dropping out, or are in the need of assistance.
Digital CitizenshipThe DIS-CODE International Scratch Jam competition took place successfully on 7 December 2018 in the Future Classroom Lab of Brussels, where students from schools across Europe and beyond were awarded for their projects using Scratch.
Digital CitizenshipScientix has identified a number of challenges in Science, Technology, Engineering and Mathematics (STEM) education and possible ways forward, published in a new Scientix Observatory report . Carried out with the support of Texas Instruments, this analysis is based on a consultation with Ministries of Education and industry and university representatives in fourteen European countries.
STEM EducationSerious games, that is games with an educational purpose, have become a popular tool for knowledge transfer, perceptual or cognitive change, but are they an effective instrument for behavioural change? eConfidence aimed to answer this question through research pilot actions in schools that tested the use of two serious games as a tool for positively impacting young people's behavioural changes.
Digital CitizenshipComputational Thinking (CT) marks a new focus on learning programming as a new thinking skill that develops crucial 21st century skills such as logical thinking, problem-solving skills, creativity and collaborative and social skills. Programming is also increasingly recognised as one of the new skills needed for students to succeed in our digital society. European Schoolnet conducted a first study visit in Norway and Sweden aiming to learn from the two country examples about the purpose of teaching CT/programming, strategies to implement it and how to assess it. The new report 'Strategies to Include Computational Thinking in School Curricula' highlights the results of this visit.
Digital CitizenshipThe experts' seminar ‘'Evidence-based development of serious games for the educational sector'' took place in Brussels on 12 September, and it was jointly organised by European Schoolnet, the eConfidence and the Scientix projects.
Digital CitizenshipHelmut Holter, the Education Minister of the German Land Thüringen, visited European Schoolnet last week, together with Bettina Biste, Director of the International German School in Brussels and Wolfgang Borde, Deputy Head of the Thuringian representation in Brussels.
Evidence for InnovationEarlier this summer, the online safety support and accreditation service for schools eSafety Label launched a brand new portal. What novelties does this launch bring? Read on to find out!
Digital Citizenship