IMPACT EdTech announces 25 selected start-ups and SMEs

IMPACT EdTech, the European Incubator-Accelerator that helps EdTech start-ups and SMEs turn ideas into market-ready products, has announced the names of the 15 selected start-ups entering the incubation stage of the programme and the 10 pre-selected companies that will be fast-tracked to acceleration.

The winners of the first IMPACT EdTech open call and the pre-selected finalists of the Remote Schooling open call, have been selected by a jury composed of representatives of European Schoolnet, ISDI, FundingBox and external experts in the education sector, amongst 380 applications from 36 countries.

The first open call took place from 6th April to 30th June 2020, offering selected companies access to a 9-month incubation-acceleration programme, incorporating pre-acceleration activities to test market interest and piloting in real educational environments.

15 start-ups and SMEs were selected to enter the incubation programme:

  • Grib3D (Finland): Quick, easy-to-use, and free 3D creation software for individual artists, professionals, hobbyists, schools, teachers and more.
  • DARTEF, Didactic ARTEFact (Estonia): Bridging the gap between theory and practice in school.
  • EyeJustRead (Denmark): An application based on eye tracking that supports better reading in primary school.
  • Annie (Finland): The intelligent student guidance bot Annie finds the student in need of support before it is too late.
  • LMS, Learn, Make & Share (Belgium): The LMS - Learn, Make & Share - platform is an all-in-one digital platform for acquiring STEAM and computational thinking skills based on the maker education pedagogy.
  • Photon (Poland): Interdisciplinary tools and creative methods that are used by thousands of involved teachers and conscious parents worldwide, to educate the new generation of geniuses, innovators and explorers.
  • SBrick (Hungary): The next level in remote controlling your LEGO®. Build more, play more like never before.
  • Bit & R (Romania): First adaptive online platform that teaches K-12 kids coding by building and sharing their own games.
  • VIVID Books (Czech Republic): Interactive lessons for your school's science education.
  • eKidz.eu (Germany): AI-driven personalised language development.
  • Kotokan (Spain): A fun problem-solving platform where children aged 7-12 learn thinking skills through mathematics.
  • Mathia Education (France): Thanks to the combination of the voice assistant and the 3D visualisation tool in holograms, Mathia makes mathematics much more concrete and real to enhance the representation and assimilation of concepts.
  • Eyepass (Ukraine): When face-to-face teaching isn't an option. Insightful e-learning analytics.
  • Grow Planet (Sweden): Game-based blended learning environment for STEAM and sustainable development for grades 1-6.
  • CyberEdu (Romania): The framework for accessing personalised training and career paths in cybersecurity

Moreover, the IMPACT EdTech consortium opened a separate open call from July to September 2020, for solutions addressing common challenges faced by schools during the COVID-19 crisis. The aim of this ‘Remote Schooling' Open Call was to support EdTech start-ups and SMEs that have developed educational solutions tackling this particular issue. The winner start-ups and SMEs will be fast-tracked to a 5-month acceleration programme, including regular 1:1 business and educational mentoring sessions, piloting and other perks.

These 10 pre-selected start-ups and SMEs first need to go through a final legal check before they are accepted into the programme:

  • Labs Land (Spain): Educational real laboratories and equipment for schools, through the Internet.
  • Key2Enable (Netherlands): Innovative Assistive Technology tools for school inclusion.
  • Blutick (United Kingdom): Scalable Maths teaching platform with AI feedback.
  • Elias Robot (Finland): A personal language teacher for everyone.
  • OTTO DIY Workshop (Czech Republic): Enable anyone in the world to connect, learn and share knowledge in robotics.
  • Kinems (Greece): Educational games for special education.
  • 99 Math (Estonia): Social Math platform.
  • Tactile Images (Romania): E-learning platform for visually impaired children.
  • The Inventors (Portugal): Educational and technological products for a new generation of inventors.
  • Sutori (Belgium): Central hub to gather all teaching materials to interact with students remotely.

Two extra start-ups have been pre-selected and would join the programme in the case that any of the other ten companies are not eligible after the legal check:

  • Notebloc (Spain): Free app that transforms any mobile device into a scanner and document organiser.
  • Bolster Academy (Netherlands): A mathematics homework & assessment platform that engages students while saving teachers time

Stay tuned on IMPACT EdTech in the coming weeks to find out more about the selected EdTech start-ups and SMEs.