23/04/2026
ICWG Launches 2026 Case Studies: 32 Practical Examples of Inclusive Innovation
The Interactive Classroom Working Group (ICWG) is dedicated to exploring innovative approaches to education by focusing on digitalisation, personalised learning and the integration of cutting-edge technologies in schools. This year, the ICWG released nince case studies for educators, school leaders, and policymakers seeking to create inclusive learning environments. The studies provide practical insights for schools looking to develop or refine their digital strategies.
The outcomes are presented in two major resources: the Interactive Case Studies and a Digital Playbook (coming soon). These resources highlight 32 practical examples from nine European countries, showing exactly how schools can utilise digital tools to foster inclusion.
The following schools were selected for their innovative approaches to integrating digital education:
1. ISIS Europa - ISIS Europa blends immersive digital infrastructure with student-centred pedagogies like MLTV to prevent early school leaving and foster a deep sense of belonging. By acting as "author-creators" of their own knowledge, students develop agency and digital literacy within a supportive, inclusive psychosocial environment.
2. Kingswood Community College - Utilising a 1:1 iPad model and Universal Design for Learning (UDL), Kingswood Community College provides over 1,000 students with flexible, personalised pathways to academic excellence. The school's Digital Leaders programme and whole-school strategy ensure technology remains integral to building peer collaboration and active citizenship.
3. Am Park primary school - Located in a socio-economically diverse area, Am Park Primary School utilises flexible technology and newcomer support classes to help pupils become autonomous, effective learners. The school's competency-based approach integrates interactive tools to foster essential skills like collaboration, critical thinking, and responsible digital use.
4. Mġarr primary school - Mġarr Primary School leverages 2-in-1 devices and interactive digital tools to reduce learning barriers and move beyond traditional writing methods. Guided by Malta's National Education Strategy 2025–2030, the school encourages student autonomy and flexible expression across all subjects and abilities.
5. José Cardoso Pires School Group - This public school group maintains a "no mobile phone" policy while providing widespread access to computers in ICT labs and multi-activity workspaces to keep the focus on learning. Collaborative departments work across cycles to ensure that digital resources and curriculum standards effectively support student growth from pre-primary to lower secondary levels.
6. Jovan Dučić public primary school - Serving 750 pupils in an urban setting, this school integrates robots, micro:bits, and digital textbooks to bring the Serbian central curriculum to life. The technology-rich environment supports a diverse student population, ensuring that learners of all academic profiles remain engaged and future-ready.
7. Munzinger School - Munzinger School employs the flexible Mosaik Model and open classrooms to accommodate individual study and peer collaboration through personal iPads and the LearningView platform. Following Switzerland's Lehrplan 21, the school emphasises computational thinking and responsible digital citizenship as core elements of the student experience.
8. Primary and Practical School U Trojice - This specialised school combines therapeutic environments like Snoezelen with tools like VR and floor robots to support students with complex disabilities and behavioural needs. Supported by a dedicated ICT coordinator, the school follows an adapted curriculum focused on developing student autonomy and self-sufficiency.
9. Griže primary school - As a long-standing UNESCO ASPnet member, Griže Primary School encourages the responsible use of technology to support intercultural dialogue and active citizenship. Its "SKUPNO" vision ensures a stimulating, creative, and tolerant environment where digital competences are embedded across all subjects and project work.
Learn more about the Interactive Classroom Working Group.
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