The TASK project aims to support secondary school teachers in assessing their students' key competences by developing a self-assessment online tool for students.

In iTEC (Innovative Technologies for Engaging Classrooms), European Schoolnet worked with education ministries, technology providers, and research organisations to transform the way that technology is used in schools.

The I-LINC project has been created with the aim of developing a sustainable and all-encompassing platform on the topic of ICT (for) learning and inclusion.

The CO-LAB (Collaborative Education Lab) project gives practitioners and policy makers the opportunity to experiment and better understand what Collaborative Teaching and Learning (CTL) means in policy and practice.

The Digital Skills and Jobs Coalition brings together Member States, companies, social partners, non-profit organisations and education providers, who take action to tackle the lack of digital skills in Europe.

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change. Confidence in behaviour changes through serious games, referred by its acronym eConfidence, was a project that aimed to test and research whether and how the use of serious game can have an impact on positive behavioural changes.

The DIS-CODE (Disconnected, discouraged, disenabled? Let's code!) project intended to deliver an innovative training system based on gamification and interactive tools.

SMILE aimed to improve our understanding of the challenges and opportunities associated with how kids are growing up in a world of social media and technology.

With Europe's shortage of STEM skilled labour force, there is a real need for innovative approaches to demystify science, increase the motivation of the pupils towards STEM subjects and offer teacher training into new ways of introducing science in the classroom.

The TIWI - Teaching ICT with Inquiry project aims to provide upper primary and secondary school teachers with tools and skills in order to enable them, with the use of the inquiry-based approach, to teach coding and STEM subjects.

Projects