eTwinning is the community for schools in Europe. eTwinning offers a platform for staff (teachers, head teachers, librarians, etc.), working in a school in one of the European countries involved, to communicate, collaborate, develop projects, share and, in short, feel and be part of the most exciting learning community in Europe.

European Schoolnet in collaboration with Triseum, a Texas based company, runs the Triseum Validation Pilot. The project aims to explore whether the use of these games increases student classroom engagement and motivation to learn and how two learning games of Triseum can be implemented by teachers and used by students in secondary schools in different countries in Europe.

The eSafety Label (eSL) is a Europe-wide accreditation and support service for schools, aiming to provide a secure, enriching environment with safe access to online technology as part of the teaching and learning experience.

The CO-LAB (Collaborative Education Lab) project gives practitioners and policy makers the opportunity to experiment and better understand what Collaborative Teaching and Learning (CTL) means in policy and practice.

SELMA (Social and Emotional Learning for Mutual Awareness) is a two-year project co-funded by the European Commission which aims to tackle the problem of online hate speech by promoting mutual awareness, tolerance, and respect.

EU Code Week is a grass-roots movement that celebrates creativity, problem-solving and collaboration through programming and other tech activities. The idea is to make programming more visible, to show young, adults and elderly how you bring ideas to life with code, to demystify these skills and bring motivated people together to learn. In 2018 EU Code Week takes place between 6 and 21 October.

The Digital Skills and Jobs Coalition brings together Member States, companies, social partners, non-profit organisations and education providers, who take action to tackle the lack of digital skills in Europe.

The Student Talent Bank project aims to promote entrepreneurial education in secondary schools among teachers in order to prevent early school leaving, facilitate the transition from school to work and increase students' engagement.

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change. Confidence in behaviour changes through serious games, referred by its acronym eConfidence, was a project that aimed to test and research whether and how the use of serious game can have an impact on positive behavioural changes.

The DIS-CODE (Disconnected, discouraged, disenabled? Let's code!) project intended to deliver an innovative training system based on gamification and interactive tools.

Projects