image The eConfidence booklet provides a useful summary of the research results of the project and more information about the methodology used.

eConfidence, Confidence in behaviour changes through serious games, focused on testing whether the use of serious game could produce behavioural changes. The project defined a methodology and tested it with two serious games developed considering behavioural aspects in relation with two themes: Safe Use of Internet and Bullying.

Tüüp
raport
Autor
eConfidence
Aasta
2018
Teemad
Digitaalne kodakondsus
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