KeyCoNet was a European Policy Network on the Implementation of Key Competence Development (KCD) in School Education.

Kodu Kup Europe was a competition challenging pupils to develop their own games using the Kodu Game Lab tools and take their first steps in coding in a fun and easy way.

The LangOER project addressed the use of Open Education Resources (OER) in order to promote less used languages by bringing together the worlds of Open Education and less used languages (including Regional and Minority Languages) in a fruitful and long-term dialogue.

With the participation of 15 partners, including 12 education ministries, Living Schools Lab project promoted a whole-school approach to ICT use, scaling up best practices in the use of ICT between schools with various levels of technological proficiency.

The Nanochannels project was a unique public experiment of democratic dialogue in action about the new industrial revolution that could change the face of medicine, energy production and water purification, electronics, materials, and security.

NanOpinion project built an online portal offering a repository of the best resources on nanotechnologies from all of Europe. The portal offered new content from top media partners from 4 different countries, a virtual lab to perform research, and sections for online debates.

PATHWAY project evaluated existing educational methods to promote the effective, widespread use of inquiry- and problem-based science teaching in schools in Europe and beyond.

The Quantum Spinoff project aimed to bring science teachers and their pupils in direct contact with research and entrepreneurship in the high-tech nano sector, with the goal of educating a new generation of scientifically literate European citizens and inspiring young people to choose for science and technology careers.

SENnet provides information and support for those working to develop the use of technology to improve access for school age learners with special educational needs.

SMILE aimed to improve our understanding of the challenges and opportunities associated with how kids are growing up in a world of social media and technology.

Projects