The Grand Coalition for Digital Jobs was a Commission-led multi-stakeholder partnership created to tackle the lack of digital skills in Europe.
Digital CitizenshipPast Projects
ICT for Information Accessibility in Learning (ICT4IAL) was a network of partners to foster accessibility of information in learning.
Digital CitizenshipinGenious was the European Coordinating Body in Science, Technology, Engineering and Mathematics (STEM) Education.
STEM EducationIn iTEC (Innovative Technologies for Engaging Classrooms), European Schoolnet worked with education ministries, technology providers, and research organisations to transform the way that technology is used in schools.
Evidence for InnovationKeyCoNet was a European Policy Network on the Implementation of Key Competence Development (KCD) in School Education.
Evidence for InnovationKodu Kup Europe was a competition challenging pupils to develop their own games using the Kodu Game Lab tools and take their first steps in coding in a fun and easy way.
Digital CitizenshipThe LangOER project addressed the use of Open Education Resources (OER) in order to promote less used languages by bringing together the worlds of Open Education and less used languages (including Regional and Minority Languages) in a fruitful and long-term dialogue.
Evidence for InnovationWith the participation of 15 partners, including 12 education ministries, Living Schools Lab project promoted a whole-school approach to ICT use, scaling up best practices in the use of ICT between schools with various levels of technological proficiency.
Evidence for InnovationThe Nanochannels project was a unique public experiment of democratic dialogue in action about the new industrial revolution that could change the face of medicine, energy production and water purification, electronics, materials, and security.
STEM EducationNanOpinion project built an online portal offering a repository of the best resources on nanotechnologies from all of Europe. The portal offered new content from top media partners from 4 different countries, a virtual lab to perform research, and sections for online debates.
STEM Education