Current Projects


The DIS-CODE (Disconnected, discouraged, disenabled? Let's code!) project intends to deliver an innovative training system based on gamification and interactive tools. The project aims to help students (12-18 years old) at dropout risk to acquire basic knowledge of computer programming and to promote an active and conscious usage of IT tools as a way for acquiring and embedding digital and numerical literacy.

Digital Citizenship



Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change. Confidence in behaviour changes through serious games, referred by its acronym eConfidence, is a project that aims to test and research whether and how how the use of serious game can have an impact on positive behavioural changes.

Digital Citizenship



ENABLE, a two-year project co-funded by DG Justice, builds on social research to create a blended social and emotional learning (SEL) and peer-training programme for students aged 11-14, school staff and parents. ENABLE aims to combat bullying by fostering empathy and improved online and offline social interactions. Six core partners are rolling out the project in five languages (EN, FR, NL, DK, GR, HR) under the guidance of an international Think Tank and with the official support of Facebook, Twitter, and ASKfm. Actions include a hackathon, a MOOC and a book for the broader public.

Digital Citizenship


eSafety Label

The eSafety Label (eSL) is a Europe-wide accreditation and support service for schools, aiming to provide a secure, enriching environment with safe access to online technology as part of the teaching and learning experience. Schools can review their own eSafety infrastructure, policy and practices against national and international standards. The eSL is currently active in 35 countries representing a community of almost 4,000 teachers and national contact points (Ministries of Education, universities, Safer Internet Centres, etc.).

Digital Citizenship


eSkills for jobs 2016

eSkills for Jobs 2015-2016, as part of the EU eSkills strategy, is a major cross-sector, multi-stakeholder campaign from the EC, involving more than 650 stakeholders across Europe. The aim of the campaign is to raise awareness of the need for citizens to improve their command of information and communication technology (ICT) skills for work. The campaign is a response to the growing demand for ICT-skilled professionals which is currently not being met, despite high levels of unemployment in Europe.

Digital Citizenship


Related links


  • FCLab
  • FCLab
  • eTwinning
  • SEG
  • Insafe
  • Insafe
  • Insafe
  • iTEC
  • KeyCoNet
  • Scientix
  • NanOpinion
  • Creative Schools Lab
  • SENnet
  • Smile
  • U4Energy
  • Grand Coalition for Digital Jobs
  • Europeana Creative
  • Entrepreneurial Schools
  • eSafety Label
  • eSkills Week
  • RRI tools
  • GlobalExcursion
  • Amgen
  • Living Schools Lab
  • LRE
  • Chemistry: All about You
  • Kodu Kup Europe
  • LangOER
  • TASK


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