Digital citizenship projects

All you need is code

All you need is code, also known as the European Coding Initiative, is a public-private partnership promoting coding and computational thinking at all levels of education. The All you need is {C<3DE} website includes a repository of resources for teaching and learning coding. Main milestones include supporting the EU Code Week, a yearly policy event and the development of teacher training opportunities (for example, eTwinning online learning events).

Digital citizenship

09/06/2015

Better Internet for Kids


Under the Connecting Europe Facility (CEF), European Schoolnet is developing and maintaining – on behalf of the European Commission – a Better Internet for Kids (BIK) core service platform at www.betterinternetforkids.eu. The aim of the platform is to share resources, services and practices between national providers of the services – the European network of Safer Internet Centres (SICs) – and to provide services to their users, including industry.

Digital citizenship

17.11.2016

Computhink


The CompuThink study is designed and funded by the Joint Research Centre – Institute for Prospective Technological Studies (JRC-IPTS) of the European Commission. The study is carried out by the Institute for Educational Technology of the National Research Council of Italy (CNR-ITD) and by European Schoolnet. Computhink aims to provide a comprehensive overview of recent research findings, grassroots and policy initiatives for developing computational thinking as a key competence for compulsory education. Read more here

Digital citizenship

17.11.2016

DIS-CODE


The DIS-CODE (Disconnected, discouraged, disenabled? Let's code!) project intends to deliver an innovative training system based on gamification and interactive tools. The project aims to help students (12-18 years old) at dropout risk to acquire basic knowledge of computer programming and to promote an active and conscious usage of IT tools as a way for acquiring and embedding digital and numerical literacy.

Digital citizenship

11/04/2017

eConfidence


Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change. Confidence in behaviour changes through serious games, referred by its acronym eConfidence, is a project that aims to test and research whether and how how the use of serious game can have an impact on positive behavioural changes.

Digital citizenship

11/04/2017

Projects

  • FCLab
  • FCLab
  • eTwinning
  • SEG
  • Insafe
  • Insafe
  • Insafe
  • iTEC
  • KeyCoNet
  • Scientix
  • NanOpinion
  • Creative Schools Lab
  • SENnet
  • Smile
  • U4Energy
  • Grand Coalition for Digital Jobs
  • Europeana Creative
  • Entrepreneurial Schools
  • eSafety Label
  • eSkills Week
  • RRI tools
  • GlobalExcursion
  • Amgen
  • Living Schools Lab
  • LRE
  • Chemistry: All about You
  • Kodu Kup Europe
  • LangOER
  • TASK

 

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